Steampunk Persona

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February 8, 2012 at 4:14 am #916
Avatar of spencer268

During your steampunk adventures, I’m sure many of you have developed alter-egos that dwell in the cloudy, clanky world of steampunk. Why not share that persona with the rest of us? If you have a character you made up, feel free to share. If you’re looking for inspiration, this might be a good place to look. I hope to see you guys in the air.

~Spencer McAdams (Captain Isaac Adamaris)

February 8, 2012 at 10:06 am #917
Avatar of Keitoussai
Keitoussai

being the Narrator; I have many personalities. My most prominent one stands to be Alexander Cussack.
A scientist that is set on exploring Aether; devoid of feeling. He was responsible (in my campaign) for a great deal of the Aether exposure to many regions, causing the violent mutations of certain people/animals/ and even things. Now, he roams around trying to find a fix to the Aether problem, with only a little girl by his side by the name of Cassandra Lawrence.
How I act him out as I steampunk it out in cons:
Always curious on everything. Does not understand feelings. Very literal. Proud of his work (as an Alchemist). Brings many vials of rejuvenation(in Tephra, it’d be push pots) and one large vial of… well… he won’t say.

February 8, 2012 at 8:17 pm #921
Avatar of spencer268

My persona started off as me simply trying to make a steampunk version of a jedi knight in Tephra. With his prosthetic hand (containing an air blaster and all the fixins) he could use the force push ability, and the rest of his specialties went to swashbuckling. Well, he came to an untimely end when he faced off against one Ukryte L,Gran, and that forced my creative juices into action. Here is his story:

Ever the devoted privateer, Captain Jean-Isaac Adamaris was on the tail of a notorious vessel that had kidnapped a scientist and his mysterious device. It wasn’t very long before the inevitable combat ensued, and both airships were heavily damaged and the risk of crashing became a certainty. When steering had become impossible, both airships crashed, causing panic and chaos for everyone. Then the device began to hum, and a bright light engulfed everyone.

When Isaac woke up, he was the only survivor, lying in the wreckage of both ships. As he stood up to get his bearings, something occurred to him: He did not know where he was. As far as he could tell, he was in the middle of a desert, but he knew the entire planet he lived on, and this place was not it. He had come to earth. From the strange blast, his mechanical hand ran in a strangely silent fashion, as the aether still swirled in its bulb, but absolutely no noise came from it. He stayed on Earth for a few months, joining some very interesting individuals in some adventures, until his hand began to make the humming noise that the machine had made. In a flash of light he was back home, to the surprise of many. Research revealed what had happened: His hand had absorbed a very strange frequency of aether that the stolen device had generated. This frequency moved in such a way that time and space could not contain it, and as a result when the circumstances are correct, a singularity opens up and Isaac is pulled through. One peculiar thing to note is that when he travels, no time passes between when he leaves and when he comes back, and that was just the start.

One day, as he was aiding a cargo vessel, he was attacked by a strange fellow wearing a mask. The two began fighting, and Isaac lost miserably, resulting in his death. Upon dying, Isaac and his belongings vanished in a burst of light, and immediately reappeared unharmed and alive. From his rebirth, Isaac felt as though he had traveled across a great distance for a very long time, and yet he was no older than he had been only seconds before, but he certainly was wiser. To this day, Isaac continues his pursuit of pirates, thieves, and other such vagabonds in order to bring them to justice,while also trying to figure out the secret of his new found ability.

When I RP as Isaac at conventions, I still play as a somewhat disoriented fellow who is trying to understand the customs of this strange new land. Over time he will develop his understanding and then play the role of the very serious and devoted justice-seeker. (my apologies for the great length, but I can’t help once I’m on a roll)

February 9, 2012 at 5:46 am #924
Avatar of gmsweet

When I devised my company persona, I wanted someone who was a team player. Not a grand stander or a leader, just someone who knew their place and did their job. He wound up grandstanding (as you’ll see below) but other than that, I’m pretty satisfied with him…myself…whatever.

Garrett Dampf was born to a minor noble family in Evangless, nobility in the sense that his family owned land and had a quartet of vassal families under them. The head of the Dampf family, Sir Norman Dampf, passed down the ancestral sword skills to Garrett, who practiced them with the fervor of having no other diversions in life save schooling.

The Civil War rolled around and the Dampfs were quickly established as a militarist family due to Norman’s dim views of the far-away central government and his career service some decades prior. Garrett was swept up in the saber rattling and speech making until the time came to act. A tour of royalists forces came around the Dampf lands and camped there for the night, never suspecting that the small plots and impoverished manor would still be in residence.

Norman took the fight to the loyalists. He was quickly captured and hung as a traitor whilst the rest of the family looked on. Garrett, only 18 at the time, was secreted away by the family man-at-arm, one Sir Mithras, and taken away to the capital to stay with Mithras’s kin, loyalists who welcomed their long-gone cousin and his charge with open arms.

Garrett was enrolled in public school to complete his piecemeal education to date before moving quickly on to applying to the Royal Evanglessian Tactica Scholam at the age of 19. In 839 the Civil War ended and Dampf drove himself out of the university with an excessive debt to the local pubs and a hideous attendance record. His grandfather’s basket hilt claymore was his sole possession save a set of ragged clothing.

He fought his way through bookies and hired thugs, earning a reputation as a notorious brawler in the gutters of the capital. He killed for a ticket to Solari, making the acquaintance of one Mr. Dreyfus. Dreyfus, seeing the value of such a skilled if unrefined man-at-arms, took Dampf into his entourage and introduced him with time to the rest of the company known as Cracked Monocle.

During his time with Cracked Monocle, Dampf became more than proficient at dismantling automaton enemies due to their increasing and widespread use. He had his family blade reforged to be stronger and capable of shearing through the grinding tangle of clockwork. He also learned to ride – a steam-powered aircycle he took as spoil from a mad doctor who had pioneered a fleet of the devices and was bent on integrating them with brain works.

Dampf worked off his gift of a new life by saving Dreyfus from attempted assassination twice before indenturing himself to the captain of the allied vessel the Brutal Baron, Jecht Zephyrus. A lucky swing of a shield saved Dampf’s life and now he finds himself at the whim of the diminutive clipped farishtaa, a source of sometimes shock and always an adventure.

February 10, 2012 at 8:02 am #940
Avatar of cstayton
cstayton

You will just have to wait till my adversary write up comes out…lol

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