Favorite Steampunk Scene

ForumsTephraLore & World BuildingFavorite Steampunk Scene

This topic has 7 voices, contains 8 replies, and was last updated by Avatar of dmdude dmdude 92 days ago.

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February 2, 2012 at 9:17 pm #820
Avatar of Daniel@CM
Daniel@CM

Hey everyone!

What’s your favorite sort of setting scene to play in? (For example, do you like having fight scenes take place in a library, on a boat, in a lab, aboard an airship, on a train, et cetera?)

Personally, I *adore* airship battles, because everytime somebody falls over the edge to their death down below it’s just that much more climactic.

What’s yours? Got any great stories to share about them?

February 5, 2012 at 11:47 am #850
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cstayton

I will most probably set my first session starting in a gentlmens club and work my way into a airship fight…and your right I love the setting

February 6, 2012 at 2:14 am #861
Avatar of Keitoussai
Keitoussai

I kind of like the mad scientist layout :P Airship battles always seem to be the “Building Up Of” type thing for me, where adventurers have this big fight and have that VERY cliche order of…

“I got things up here! You take down (big boss name here)!”

Where they then descend to some dark and eerie experimental lab; giving a whole new stage of “ANYTHING CAN GO WRONG”

February 7, 2012 at 10:59 am #894
Avatar of Marc Seidel
Marc Seidel

I am insanely partial to high-speed trains. Party members always seem to act their worst when left on a train with nothing to do. They also have a knack for ingenuity when it comes to navigating around train-based hazards! :-D

February 8, 2012 at 3:42 am #914
Avatar of gmsweet

One of my favorite scenes (in our game) thus far was when an airship carrying the party swooped over the open ocean to re-fill the tank for their graviton sphere. After a few hours the ship started rocking and the party opened the tank too investigate, finding a party of ayodin sabotaging the graviton sphere. They were issued masks with about ten turns of air in them, and it was a very dramatic fight against both the clock and the ever failing engine.

February 12, 2012 at 4:13 pm #1018
Avatar of seanvwolf
seanvwolf

Clock Towers: The complex cog-work threatening dismemberment, imminent falls through multiple stories, shattering glass displacing images of the opponents, the soft glow of the lights, the view of dystopian industrialism sprawled beneath a fiery air battle in the distant dawn, dust being kicked up, and the view of the clocks arms tick-tocking their way to an inevitably ineffective conclusion.

February 12, 2012 at 5:15 pm #1022
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Daniel@CM

Did you ever watch Shanghai Knights, seanvwolf? I always think of the climactic fight in Big Ben when people talk about Clock Tower fights. (Though I admit, your description sounds even more epic!)

February 12, 2012 at 5:39 pm #1024
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seanvwolf

>>Did you ever watch Shanghai Knights, seanvwolf?

Not yet, but it’s on my watchlist now.

February 16, 2012 at 9:41 pm #1115
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dmdude

I’m planning on setting my game in a university. My plan is to have .the ayers either be students (for the more techy characters) or employees of the school, working for and with various professors. Of course, this being steampunk, this school will be packed with weird science, secret societies, and field research in the archeology department’s airship. I’m basing it on girl genius’s Transylvania polynostic university, but with (slightly) saner faculty.

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